1#ifndef BMNSiBTTRANSFORM_H
2#define BMNSiBTTRANSFORM_H
5#include "Math/Plane3D.h"
6#include "Math/Transform3D.h"
16using namespace ROOT::Math;
33 Plane3D::Point
ApplyTransforms(Plane3D::Point point, Int_t station, Int_t module);
40 vector<vector<vector<Transform3D>>> transform_stack;