1#ifndef BMNGEMSTRIPTRANSFORM_H
2#define BMNGEMSTRIPTRANSFORM_H
5#include "Math/Plane3D.h"
6#include "Math/Transform3D.h"
16using namespace ROOT::Math;
32 Plane3D::Point
ApplyTransforms(Plane3D::Point point, Int_t station, Int_t module);
38 vector<vector<vector<Transform3D>>> transform_stack;