46 const float minY = y - dy;
47 const float maxY = y + dy;
48 const float minZ = z - dz;
49 const float maxZ = z + dz;
50 unsigned short bYmin, bZmin, bYmax;
54 fBDY = ( bYmax - bYmin + 1 );
90 bool nextZIndexOutOfRange = (
fIz >=
fBZmax);
92 if ( yIndexOutOfRange && nextZIndexOutOfRange ) {
97 bool needNextZ = yIndexOutOfRange && !nextZIndexOutOfRange;
109 needNextZ = yIndexOutOfRange && !nextZIndexOutOfRange;
116 return !yIndexOutOfRange;
#define L1_ASSERT(v, msg)
THitI FirstHitInBin(int i) const
unsigned int GetBinBounded(const float &Y, const float &Z) const
void GetBinBounds(unsigned int iBin, float &Ymin, float &Ymax, float &Zmin, float &Zmax) const
L1HitArea(const L1Grid &grid, float y, float z, float dy, float dz)